diff options
Diffstat (limited to 'drivers/gpu/drm/etnaviv/etnaviv_flop_reset.c')
| -rw-r--r-- | drivers/gpu/drm/etnaviv/etnaviv_flop_reset.c | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/drivers/gpu/drm/etnaviv/etnaviv_flop_reset.c b/drivers/gpu/drm/etnaviv/etnaviv_flop_reset.c new file mode 100644 index 000000000000..58d957ee861d --- /dev/null +++ b/drivers/gpu/drm/etnaviv/etnaviv_flop_reset.c @@ -0,0 +1,224 @@ +// SPDX-License-Identifier: GPL-2.0 +/* + * Copyright (C) 2025 Etnaviv Project + */ + +#include <linux/errno.h> +#include <linux/dev_printk.h> +#include <linux/string.h> +#include <linux/types.h> + +#include "etnaviv_buffer.h" +#include "etnaviv_cmdbuf.h" +#include "etnaviv_gpu.h" +#include "state_3d.xml.h" + +#include "etnaviv_flop_reset.h" + +static int etnaviv_force_flop_reset; +module_param_named(force_flop_reset, etnaviv_force_flop_reset, int, 0); + +#define PPU_IMAGE_STRIDE 64 +#define PPU_IMAGE_XSIZE 64 +#define PPU_IMAGE_YSIZE 6 + +#define PPU_FLOP_RESET_INSTR_DWORD_COUNT 16 + +static void etnaviv_emit_flop_reset_state_ppu(struct etnaviv_cmdbuf *cmdbuf, + u32 buffer_base, u32 input_offset, + u32 output_offset, + u32 shader_offset, + u32 shader_size, + u32 shader_register_count) +{ + CMD_LOAD_STATE(cmdbuf, VIVS_GL_API_MODE, VIVS_GL_API_MODE_OPENCL); + CMD_SEM(cmdbuf, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE); + CMD_STALL(cmdbuf, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE); + + CMD_LOAD_STATES_START(cmdbuf, VIVS_SH_HALTI5_UNIFORMS(0), 4); + + OUT(cmdbuf, buffer_base + input_offset); + OUT(cmdbuf, PPU_IMAGE_STRIDE); + OUT(cmdbuf, PPU_IMAGE_XSIZE | (PPU_IMAGE_YSIZE << 16)); + OUT(cmdbuf, 0x444051f0); + OUT(cmdbuf, 0xffffffff); + + CMD_LOAD_STATES_START(cmdbuf, VIVS_SH_HALTI5_UNIFORMS(4), 4); + OUT(cmdbuf, buffer_base + output_offset); + OUT(cmdbuf, PPU_IMAGE_STRIDE); + OUT(cmdbuf, PPU_IMAGE_XSIZE | (PPU_IMAGE_YSIZE << 16)); + OUT(cmdbuf, 0x444051f0); + OUT(cmdbuf, 0xffffffff); + + CMD_LOAD_STATE(cmdbuf, VIVS_CL_CONFIG, + VIVS_CL_CONFIG_DIMENSIONS(2) | + VIVS_CL_CONFIG_VALUE_ORDER(3)); + CMD_LOAD_STATE(cmdbuf, VIVS_VS_ICACHE_INVALIDATE, 0x1f); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_VARYING_NUM_COMPONENTS(0), 0); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_TEMP_REGISTER_CONTROL, + shader_register_count); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_SAMPLER_BASE, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_UNIFORM_BASE, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_NEWRANGE_LOW, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_NEWRANGE_HIGH, shader_size / 16); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_INST_ADDR, buffer_base + shader_offset); + CMD_LOAD_STATE(cmdbuf, VIVS_SH_CONFIG, VIVS_SH_CONFIG_RTNE_ROUNDING); + CMD_LOAD_STATE(cmdbuf, VIVS_VS_ICACHE_CONTROL, + VIVS_VS_ICACHE_CONTROL_ENABLE); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_ICACHE_COUNT, shader_size / 16 - 1); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_INPUT_COUNT, 0x1f01); + CMD_LOAD_STATE(cmdbuf, VIVS_VS_HALTI5_UNK008A0, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_PA_VS_OUTPUT_COUNT, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_GL_VARYING_TOTAL_COMPONENTS, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_CONTROL_EXT, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_VS_OUTPUT_COUNT, 0x1); + CMD_LOAD_STATE(cmdbuf, VIVS_GL_HALTI5_SH_SPECIALS, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_PS_ICACHE_PREFETCH, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_CL_UNK00924, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_CL_THREAD_ALLOCATION, 0x1); + + CMD_LOAD_STATE(cmdbuf, VIVS_CL_GLOBAL_WORK_OFFSET_X, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_CL_GLOBAL_WORK_OFFSET_Y, 0x0); + CMD_LOAD_STATE(cmdbuf, VIVS_CL_GLOBAL_WORK_OFFSET_Z, 0x0); + + CMD_LOAD_STATES_START(cmdbuf, VIVS_CL_WORKGROUP_COUNT_X, 9); + OUT(cmdbuf, 0xf); + OUT(cmdbuf, 0x5); + OUT(cmdbuf, 0xffffffff); + OUT(cmdbuf, 0x0); + OUT(cmdbuf, 0x0); + OUT(cmdbuf, 0x3ff); + OUT(cmdbuf, 0x0); + OUT(cmdbuf, 0x4); + OUT(cmdbuf, 0x1); + OUT(cmdbuf, 0x0); + + CMD_LOAD_STATE(cmdbuf, VIVS_CL_KICKER, 0xbadabeeb); + CMD_LOAD_STATE(cmdbuf, VIVS_GL_FLUSH_CACHE, + VIVS_GL_FLUSH_CACHE_SHADER_L1 | + VIVS_GL_FLUSH_CACHE_UNK10 | + VIVS_GL_FLUSH_CACHE_UNK11); +} + +static void etnaviv_flop_reset_ppu_fill_input(u32 *buffer, u32 size) +{ + memset32(buffer, 0x01010101, size / 4); +} + +static void etnaviv_flop_reset_ppu_set_shader(u8 *dest) +{ + static const u32 inst[PPU_FLOP_RESET_INSTR_DWORD_COUNT] = { + /* img_load.u8 r1, c0, r0.xy */ + 0x78011779, + 0x39000804, + 0x00A90050, + 0x00000000, + /* img_load.u8 r2, c0, r0.xy */ + 0x78021779, + 0x39000804, + 0x00A90050, + 0x00000000, + /* dp2x8 r1, r1, r2, c3_512 */ + 0xB8017145, + 0x390018FC, + 0x01C90140, + 0x40390028, + /* img_store.u8 r1, c2, r0.xy, r1 */ + 0x380007BA, + 0x39001804, + 0x00A90050, + 0x00390018, + }; + memcpy(dest, inst, sizeof(inst)); +} + +static const struct etnaviv_flop_reset_entry { + u16 chip_model; + u16 revision; + u32 flags; +} etnaviv_flop_reset_db[] = { + { + .chip_model = 0x8000, + .revision = 0x6205, + }, +}; + +bool etnaviv_flop_reset_ppu_require(const struct etnaviv_chip_identity *chip_id) +{ + const struct etnaviv_flop_reset_entry *e = etnaviv_flop_reset_db; + + for (int i = 0; i < ARRAY_SIZE(etnaviv_flop_reset_db); ++i, ++e) { + if (chip_id->model == e->chip_model && + chip_id->revision == e->revision) + return true; + } + + if (etnaviv_force_flop_reset) { + if (!(chip_id->features & chipFeatures_PIPE_3D)) { + pr_warn("Etnaviv: model: 0x%04x, revision: 0x%04x does not support PIPE_3D\n", + chip_id->model, chip_id->revision); + pr_warn("Request to force PPU flop reset ignored.\n"); + return false; + } + + pr_info("Force PPU flop reset for model: 0x%04x, revision: 0x%04x\n", + chip_id->model, chip_id->revision); + return true; + } + + return false; +} + +static const u32 image_data_size = PPU_IMAGE_STRIDE * PPU_IMAGE_YSIZE; +static const u32 output_offset = ALIGN(image_data_size, 64); +static const u32 shader_offset = ALIGN(output_offset + image_data_size, 64); +static const u32 shader_size = PPU_FLOP_RESET_INSTR_DWORD_COUNT * sizeof(u32); +static const u32 shader_register_count = 3; +static const u32 buffer_size = shader_offset + shader_size; + +int etnaviv_flop_reset_ppu_init(struct etnaviv_drm_private *priv) +{ + /* Get some space from the ring buffer to put the payload + * (input and output image, and shader), we keep this buffer + * for the whole life time the driver is bound + */ + priv->flop_reset_data_ppu = + kzalloc(sizeof(*priv->flop_reset_data_ppu), GFP_KERNEL); + + if (!priv->flop_reset_data_ppu) + return -ENOMEM; + + int ret = etnaviv_cmdbuf_init(priv->cmdbuf_suballoc, + priv->flop_reset_data_ppu, buffer_size); + if (ret) { + kfree(priv->flop_reset_data_ppu); + return ret; + } + + void *buffer_base = priv->flop_reset_data_ppu->vaddr; + u32 *input_data = (u32 *)buffer_base; + u8 *shader_data = (u8 *)buffer_base + shader_offset; + + etnaviv_flop_reset_ppu_fill_input(input_data, image_data_size); + etnaviv_flop_reset_ppu_set_shader(shader_data); + + return 0; +} + +void etnaviv_flop_reset_ppu_run(struct etnaviv_gpu *gpu) +{ + struct etnaviv_drm_private *priv = gpu->drm->dev_private; + + if (!priv->flop_reset_data_ppu) { + dev_err(gpu->dev, + "Oops: Flop reset data was not initialized, skipping\n"); + return; + } + + u32 buffer_base = etnaviv_cmdbuf_get_va(priv->flop_reset_data_ppu, + &gpu->mmu_context->cmdbuf_mapping); + + etnaviv_emit_flop_reset_state_ppu(&gpu->buffer, buffer_base, 0, + output_offset, shader_offset, + shader_size, shader_register_count); +} |
